Khans of Tarkir is finally out! After long days of looking at spoilers it's finally here! Today I am going to be talking about another awesome Khan: Surrak Dragonclaw. Surrak Dragonclaw is the khan of the Temur clan. Surrak Dragonclaw is a 6/6 legendary creature for 2, a green, a blue, and a red. His abilities are "Flash," "Surrak Dragonclaw can't be countered," "Creatures you control can't be countered," and "Other creatures you control have trample." This card is amazing, its just so good that everyone should play it. He is a bear punching machine thats all about throwing your fatties at your opponent's face. I honestly can't name a single reason why this card would be bad. It is an especially amazing card in a Temur deck. With a Temur deck your going to be running a lot of fatties, and giving them trample is vitally important if your going to be throwing them into the Mardu horde. If you have ever been against a blue deck you know the feeling of your best creatures being countered by stupid cancels. That's where Surrak comes into play. With him on the battlefield, you can cast your big creatures with ease. Surrak can also be a great combat trick! With flash you can play him out when your opponent is attacking with one of their little goblins and squash it like a bug. Even if you don't like his abilities, a 6/6 for five mana is amazing. He is a great way to make sure all of your ferocious abilities trigger. Even though Surrark Dragonclaw is a bomb, he does have some downsides. Surrak is three colors, which could mess up your mana balance. The main reason is that Surrak Dragonclaw gives trample to OTHER creatures, which is kinda sad but I still wouldn't want to send him into an oncoming
killshot. Even though Surrak Dragonclaw has some very small downfalls, He is still an awesome card that will be played for years to come.
Well that's the Khan of the ferocious Temur clan. I'll be talking about one of the other Khans next time, thanks for reading!
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