Thursday, October 23, 2014

Khans of Takir: Sultai Khan

Image Courtesy of  reddit.com
It's time for another Khan Review! Lets see who do we have here... oh... its Sidisi... Well. I'm just going to skip this review, so, see you next time!

But seriously though, I don't like Sidisi, Brood Tyrant. She's just so... eh. I just don't like her, like at all.

Sidisi is a 3/3 for one, a black, a green, a blue, and her abilities are, "When Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard." and, "Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

If you haven't already noticed, Sidisi is aimed towards delve decks and decks that use their graveyard. This is why I think she is bad, well bad in general. Unless she is put into a delve/graveyard deck, she's absolutely useless. If milling all of your great cards isn't enough, a 3/3 for four is not that good especially if you relate it to the Abzan or Temer Khan.

Although she is very bad in most decks, if she is put into a delve deck, she is amazing. If you can get out cards like Dead Drop for a very low mana cost, it can be a game winning blow. Sidisi definitely helps with all of those different delve cards and gets you 2/2 zombies along the way. Sidisi is the best way to mill your self to cast those delve cards.

Sidisi brings a lot of new deck types to the table of standard. There have been a lot of different strategies to mill yourself of all your cards then cast everything in your hand for free. Sidisi is a key card to use in any of these types of decks. She would also be an amazing commander to use in a graveyard related deck. The only problem with Sidisi is that she is absolutly horrible in limited. Unless you get the right pulls and make the right deck, she is not going to be a card you include in your deck.

Sidisi, Brood Tyrant is a very specific card. She only works well with a specific type of deck. This is why she is not the greatest Khan. If you can find a home for Sidisi in your pile of dead cards, I hope that she leads you to victory. I hope you enjoyed the read, and check in next time to hear about more card reviews.

Khans of Tarkir Set Review

Image Courtesy of  Magic Spoiler
Was Khans of Tarkir a good set? Did it turn out how everyone thought it would be? I'm here to answer all your questions about Khans of Tarkir.

Does Khans of Tarkir have good cards? Well the community has very mixed feelings. Some people think that it is just an awesome set with awesome cards, pretty simple. Others think that its a pile of trash with a bunch of fetch lands shoved in, which could be the case. In my eyes, I think that its a fairly decent set. Sure it may not have the best cards overall but it has a few really good cards. The planeswalkers are amazing, the fetches are good, cards such as Bloodsoaked Champion, Utter End, and Hooded Hydra are really good. It really does have some decent rares. Some of the rares aren't very good, unless you're playing limited. A lot of rares are only aimed toward their respective clan, making them horrible unless they are played with the tactics of their clan. Another problem is a lot of rares are three colors which is hard to draft and to make constructed decks with. Khans is definitely not a World Wake, but it still has some good cards.

Is Khans of Tarkir fun to play? Oh yeah it is. I went to the pre-release of Khans of Tarkir and man was it a blast. I chose the Abzan clan and went 3-2. I got a seeded pack with cards that were aimed towards the tactics of the Abzan clan. It was a really fun experience and I would do it every weekend if I could! It's really fun to make a deck around the different clans, but it's still possible to make decks that aren't aimed towards one clan. Khans of Tarkir is a super fun set to play in both limited and constructed.

Is Khans of Tarkir good for Standard? Well, yes and no. Khans of Tarkir has brought out a lot of different deck types for people to test and play around with. Some people have made very successful decks using cards mostly from Khans of Tarkir. Although these cards add different deck types, a lot of the cards can only be used for their respective clan. They are definitely still playable in different types of decks, but they might not be used to their full potential. Khans definitely forces people to be creative with how they use the cards in their decks.

Does Khans of Tarkir impact modern and commander (EDH)? It's a huge impact on these formats. First off, the Khans can be used as commanders which is totally awesome. Second, Khans adds Fetch lands which is pretty much saying that they care for all of those modern players. Fetch lands are so important for modern decks, so bringing them back really helps them keep their wallets filled with cash. Last but not least, there are a lot of cards that were made to be used for both commander and modern such as Ugin's Nexus. This shows that Wizards really does care about modern and commander formats.

Khans of Tarkir is a fun set that has some pretty decent cards. I hope you are all enjoying Khans! Thanks for reading!

Monday, October 20, 2014

Khans of Tarkir: Temur Khan

image courtesy of  Mythic Spoilers
Khans of Tarkir is finally out! After long days of looking at spoilers it's finally here! Today I am going to be talking about another awesome Khan: Surrak Dragonclaw. Surrak Dragonclaw is the khan of the Temur clan. Surrak Dragonclaw is a 6/6 legendary creature for 2, a green, a blue, and a red. His abilities are "Flash,"  "Surrak Dragonclaw can't be countered," "Creatures you control can't be countered," and "Other creatures you control have trample." This card is amazing, its just so good that everyone should play it.  He is a bear punching machine thats all about throwing your fatties at your opponent's face. I honestly can't name a single reason why this card would be bad. It is an especially amazing card in a Temur deck. With a Temur deck your going to be running a lot of fatties, and giving them trample is vitally important if your going to be throwing them into the Mardu horde. If you have ever been against a blue deck you know the feeling of your best creatures being countered by stupid cancels. That's where Surrak comes into play. With him on the battlefield, you can cast your big creatures with ease. Surrak can also be a great combat trick! With flash you can play him out when your opponent is attacking with one of their little goblins and squash it like a bug. Even if you don't like his abilities, a 6/6 for five mana is amazing. He is a great way to make sure all of your ferocious abilities trigger. Even though Surrark Dragonclaw is a bomb, he does have some downsides. Surrak is three colors, which could mess up your mana balance. The main reason is that Surrak Dragonclaw gives trample to OTHER creatures, which is kinda sad but I still wouldn't want to send him into an oncoming killshot. Even though Surrak Dragonclaw has some very small downfalls, He is still an awesome card that will be played for years to come.

Well that's the Khan of the ferocious Temur clan. I'll be talking about one of the other Khans next time, thanks for reading!