Monday, December 29, 2014

Best 10 Mythics and Rares in Theros - Part 2

Its time to finish up the best 10 Mythics and Rares of Theros block!

5. At number five we have Xenagos, the Reveler. Xenagos is a planeswalker that casts for two colorless, one red and one green. His +1 ability is Add X mana in any combination of red and/or green to your mana pool, where X is the number of creatures you control. His +0 ability is put a 2/2 red and green satyr creature token with haste onto the battlefield. His -6 is Exile thetop seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Xenagos is a fairly decent planeswalker. He is able to generate a whole bunch of mana if you have a whole bunch of creatures. Luckily, he is able to generate creatures for absolutely free and get creatures from your deck onto the battlefield fast. You can make your board presence huge once Xenagos hits the table.

image courtesy of  Magic: The Gathering

4. At number four we have Brimaz, King of Oreskos. Brimaz is a 3/4 legendary cat soldier that casts for one colorless and two white. He has vigilance, whenever Brimaz attacks put a 1/1 white Cat soldier creature token with vigilance onto the battlefield attacking, and whenever Brimaz blocks a creature, put a 1/1 white cat soldier creature token with vigilance onto the battlefield blocking that creature. Brimaz is a very good card. A 3/4 for four is already good, especially when he generates another power and toughness whenever he attacks or blocks. Another pro is that he can attack AND block since he has vigilance, creating maximum kitties! (which also have vigilance)

3. At number three we have Hero's Downfall. Hero's Downf
all is an instant that casts for one colorless and two black and destroys target creature and planeswalker. Hero's Downfall is just a really good removal spell. You can kill a big creature or annoying planeswalker for just three mana! Hero's Downfall should definitely be on your list of good removal.

2. At number two we have Courser of Kruphix. Courser is a 2/4  centaur that casts for one colorless and two green. His abilities are, play with the top card of your deck revealed, you may play the top card of your deck if it's a land card, and whenever a land enter the battlefield, you gain one life. Courser is one of the most stroggest cards in standard right now and there is a reason for it. Being able to take lands off the top of your deck is awesome. It ensures that you are probasbly going to draw a spell instead of getting bricking and getting a land later in the game. Also, Courser is only three mana, so if you get this bad boy out early you'll get loads of life from playing all your lands.

image courtesy of magiccards
1. At number one we have Elspeth, Sun's Champioin. Elspeth is a planeswalker that casts for 4 colorless and two white. Her +1 is put three 1/1 white soldier creature tokens onto the battlefield, her -3 is destroy all creatures with power 4 or greater, and her -7 is you get an emblem with "creatures you control get +2/+2 and have flying." Elpseth is one of the better planeswalkers in this set. Since her +1 gives you a bunch of tokens, she is very easy to defend and keep alive. Her -3 as just a board wipe so her 1/1 can get through and deal some damage. Last but not least, her ult just makes able to spawn three 3/3 fliers every turn, SO annoying!

Well, that's it for the best ten Mythics and Rares for Theros block! Get ready for our first episode of Review the Pulls and most importantly... FATE REFORGED SPOILERS!!!

Wednesday, December 24, 2014

Best 10 Mythics and Rares in Theros - Part 1

Theros! The legendary plane of heroes and monsters. This block is filled with awesome cards, but which ones are the best? I am going to review the 10 best mythic and rare cards in Theros block!

10. At number ten we have Sylvan Caryatid. Sylvan Caryatid is a 0/3 plant that casts for one colorless and one green. The Caryatid has Defender, Hexproof, and tap add one mana of any color to your mana pool. A lot of people might not think that this card should not be in a top tens list but I think it should. for only two mana you can get out a blocker that blocks most early game creatures. It can help you get out a big creature fast. Hexproof also gives it a immunity to those early game lightning strikes.
image courtesy of  Wizards of the Coast

9. At number nine we have Ashiok, Nightmare Weaver. Ashiok is a planeswalker that casts for one colorless, one blue, and one black. Her +2 is Exile the top three cards of target oppenents library. Her -X is put a creature card with converted mana cost X or less exiled with Ashiok onto the battlefield under your control. That creature is a nightmare in addition to its other types. Her -10 is exile all cards from all opponents' hand and graveyard. Ashiok is a very unique planeswalker that is very good. She is best placed in a pure control deck. Since most of the deck will be filled with spells, you can take your opponents creatures without having to put creatures into your own deck. Although Ashiok does not see much play, she can be an awesome card for those terrifying control decks.

8. At number eight we have Prognostic Sphinx. Prognostic Sphinx is a 3/5 Sphinx that casts for three colorless and two blue. Its abilities are flying, discard a card: Prognostic Sphinx gains Hexproof until end of turn. Tap it and Whenever Prognostic Sphinx attacks, scry 3. Just like Ashiok, Prognostic Sphinx is very good in control decks. Its high toughness makes it a good blocker for creatures on the ground and in the air. The scry three can really help you dig for the cards you need to take down your opponent and the hexproof is just to make sure that he stays alive.

image courtesy of Wizards of the Coast
7. At number seven we have Polukranos, World Eater. Polukranos is a 5/5 Hydra that casts for two colorless and two green. His abilities are Monstrosity X for XX and one green, and whenever Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. Polukranos is your basic fatty. He casts for a very low cost and has a way to get even bigger. He can deal with small creatures so he can get in for a ton of damage!

6. At number six we have Stormbreath Dragon. Stormbreath Dragon is a 4/4 dragon that casts for three colorless and two red. His abilities are flying, haste, protection from white, monstrosity three and when Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. Just like Polukranos, Stormbreath Dragon is a big creature that can punch in for a lot of damage. He has all of the tools to finish off your opponent. Haste allows him to attack instantly in the air, and he even has a way to deal direct damage to a player.

Well that is the first part of out best 10 cards in Theros. Come back to read part 2! Happy Holidays!

Thursday, December 18, 2014

Khans of Tarkir, Mardu and Jeskai Khans

Its time to finish up the Khans of Tarkir review, so I am going to be reviewing the Mardu and the Jeskai Khans. I know I haven't done a lot of posts recently, so I am going to try and pump out as many blog posts for the holiday season. Onto the review!

Image courtesy of  Wizards of the Coast
Our first khan is Zurgo Helmsmasher, the khan of the Mardu clan. Zurgo is a 7/2 Orc Warrior that casts for 2 colorless, one red, one white, and one black. His abilities are haste, has to attack each turn, industructible if it is your turn, and whenever a creature dealt damage by Zurgo dies, put a +1/+1 counter on Zurgo.

Zurgo is probably one of my favorite khans. When this bad boy hits the table, you know that shit is going down. If you don't have an answer for him, he is going to be a huge problem for the rest of the game.

Zurgo Helmsmaher has a lot of upsides. Seven power is huge and since he has haste you can send him into battle right as he hits the board, putting on massive pressure. Another upside is that he benefits from your opponent chump blocking. Once they chump block Zurgo, he just gets bigger. The best part is that he has indestructible on your turn! You can send him into any board state expecting him to get bigger or get in a ton of damage.

Although Zurgo is is really good card, he does have some downsides. His major downside is that he only has indestructible on your turn. Since he has low toughness, he is easily killed by most removal. Zurgo also has to attack each turn, so you don't even have the choice to block with him.

If you haven't already noticed, Zurgo Helmsmasher is very good. He can fit in a lot of different strategies, but goes best in agro decks. As long as you have ways to protect Zurgo until he gets bigger, he can be a game finishing card.

Our second Khan is Narset, Enlightened Master, the khan of the Jeskai clan. Narset is a 3/2 Human Monk that cast for 3 colorless, a blue, a red, and a white. She has first strike, hexproof, and whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled this way without paying their mana costs.

I'm definitely not the biggest fan of Narset, but she is still pretty good. Anyone with first strike is very good, especially in this format. Hexproof is also nice just to make sure she can't be targeted by those pesky kill shots. Her last ability... is very circumstantial and involves a  lot of luck. Narset has to be in a tempo deck, else she is not at all worth to play. Also, you could brick and end up exiling a bunch of creatures or lands and not getting any spells!

Narset, Enlighten Master is a card that has to be put into the right deck. If you find the right home for Narset she will lead you to victory!

That's all I have to say about the Khans of Tarkir set, now we have to wait... FOR FATE REFORGED!!! I'll see you guys next time for some more reviews on Magic.